Puss and pals outwit a flute-playing witch who guards a piece of the gem they seek. But a stunning twist awaits when they obtain the precious shard.
Puss joins a pack of quirky pirates on their quest for some legendary treasure, hoping to nab a mystical crown that could help defeat the Bloodwolf.
Puss and others get addicted to a coin toss game, leaving the town vulnerable to thieves. Dulcinea devises a plan to rid the town of gambling fever.
While he’s distracted, Puss agrees to ride for two different groups in the town’s horse race. Artephius conjures a Puss ”twin” with iffy skills.
Puss swallows his pride and asks his mentor El Guante Blanco for help defending San Lorenzo, but the old maestro’s busy with a surprising new protégé.
Puss sneaks back into town so he can get rid of someone who is pretending to protect San Lorenzo.