Fletcher Sheridan
Horse leaps into the Nowhere King’s mind and learns his haunting backstory. Meanwhile, Rider and the herd come up with a plan.
All of Centaurworld’s residents gather for the hootenanny. But can Horse turn this colorful collection of creatures into a fearless army?
Horse tries to enlist the fierce Coldtaurs in her battle — but they capture Glendale! Back in the human world, Waterbaby sends a message to Rider.
Up in their cloud condo complex, the Birdtaurs have been obsessively watching the herd: Horse and friends are their favorite reality stars!
Horse and Rider face a frightening enemy. Back in Centaurworld, the herd summons up the courage to enter the void and fight for their friend.
The herd makes it to the Rift and reminisces about their time together while waiting for Waterbaby to arrive with the final piece of the key.
Zulius brings the herd to Cataur Valley, where the shaman is fuzzy but fierce. To earn a piece of the key, Horse goes glam for a silly competition.
The group follows the Rainbow Road into a deep, dark hole, where a Moletaur locks them in jail and informs them that they’ll face the judge.
The friends seek shelter in a cave during a storm… but they’re not alone. While looking for an exit, they discover strange paintings on the walls.
Searching for the next piece of the key, Horse leads the herd into a mysterious forest to see the tree shamans. They grant wishes — but there’s a catch.
The herd sets out to find the way home. Wammawink encourages them to be careful and take it slow, but fearless Horse charges ahead.
Separated from her Rider during battle, Horse wakes up in a colorful world filled with strange beasts. But where is her trusty friend?
Dwight’s loyalty to Michael is tested when he finds a new hero in Charles. Meanwhile, Andy tries to provide for all of Jim’s emotional needs.