Toby Chu
Horse leaps into the Nowhere King’s mind and learns his haunting backstory. Meanwhile, Rider and the herd come up with a plan.
All of Centaurworld’s residents gather for the hootenanny. But can Horse turn this colorful collection of creatures into a fearless army?
Horse discovers a powerful ability: She can jump into backstories! And seeing the tough times her herd friends faced helps her feel less alone.
Up in their cloud condo complex, the Birdtaurs have been obsessively watching the herd: Horse and friends are their favorite reality stars!
The herd makes it to the Rift and reminisces about their time together while waiting for Waterbaby to arrive with the final piece of the key.
Zulius brings the herd to Cataur Valley, where the shaman is fuzzy but fierce. To earn a piece of the key, Horse goes glam for a silly competition.
Searching for the next piece of the key, Horse leads the herd into a mysterious forest to see the tree shamans. They grant wishes — but there’s a catch.
Horse meets Waterbaby — one of Centaurworld’s shamans — and learns about the key: a mysterious object that could reunite her with Rider.
The herd sets out to find the way home. Wammawink encourages them to be careful and take it slow, but fearless Horse charges ahead.
Separated from her Rider during battle, Horse wakes up in a colorful world filled with strange beasts. But where is her trusty friend?